Mortal Shell II clears 90 FPS at 4K and still stutters. Here is the UE5 traversal hitch, the DirectX 12 crash, the memory leak, and the beta-tested settings that fix them.
Posts by Ty Sutherland
Capcom's Onimusha: Way of the Sword benchmark tool is out ahead of the September 4 launch. Here is how to read your score and fix the shader-compile crash, VRAM stutter, and combat hitching it...
Beast of Reincarnation launched CPU-bound with shader stutter and sub-60 FPS drops. Here is why a 5090 struggles, and the driver, settings, and Engine.ini changes that actually hold a steady 60.
College Football 27's first-ever PC port stutters because of two settings on by default. Here's exactly what to change, plus fixes for the crashes, freezes, and memory leak EA is still chasing.
Halo: Campaign Evolved Is CPU-Bound: Why a 5090 Sits at 50% and What to Change First
Halo: Campaign Evolved is a heavy UE5 remake that runs CPU-bound on PC, leaving even an RTX 5090 at 50% load. Here is why it stutters and the settings, storage, and co-op fixes that help.
The Sims 4 Memory Boost becomes default for everyone on July 21. Here's what it actually fixes, the early-access frame rate numbers, and the simulation lag it leaves behind.
